Thursday 21 July 2011

Grimms Apocalypse Guide: Weapons Part II


  Now sheathing. Check out the Clothing chapter – belts are advised. This is because they also make good knife holders. I suggest finding and equipping as many weapons as you can without hindering movement or fighting. And when you’ve fully supplied everyone in your group {see Party Members and Groups) then stock everything you can fit into your vehicle. If you’ve already made your HQ, then see if you can bring everything there. And don’t ever forget ammunition. The big gun may be pretty, but it’s the bullets that do the damage. Now if you have made your HQ, and you’re pretty sure zombies can’t read {see zombie tests) then leave a note leading the way to your HQ. That is, if you’re looking for extra members. And, make the note easy to find. People in a hurry to save themselves won’t look on top of the windowsill or under the cushions of a couch. It’s time to grab out that handy can of spray paint and do some serious vandalism. The shop owners probably won’t mind. The only thing you have to think about is what kind of people you’re going to attract. So think it through – if you want to save people, then go out and look for survivors. The ones in the gun shop might only want to rob and kill you rather than stay and fight with you. Remember with a new world comes a new set of rules. People will think that because they can kill zombies, they can kill humans too  - I mean, they’re going to die anyway. You want to avoid these people. Also, avoid giving them weapons.
  Now we’ve talked about the serious things people automatically categorise under weapons. But if you run down to your tool box or shed, there are a couple of things that can probably tide you over until you get some proper stabbity-rip-stab-stab stuff.
 That nail gun is brilliant if its battery powered. But only for as long as you have a charged battery. Still, it’s better than nothing, only you don’t want to run out of battery or nails on the middle of a fight. Keep well supplied. That crow bar is also good –not to mention silent. Garden shears, long shafted axes and hammers, or even a plank of wood with some nails hammered into the end of it. This also works with cricket bats.

Okay people, enjoy your weekend -
       Grimm

Friday 15 July 2011

Grimm's Apocalypse Guide - Weapons Part I

Weapons:
I hear all the time about the best weapons being chainsaws and machine guns. Both do very good damage and you could probably sever a lot of heads with a decent chainsaw. But what do you do if you run out of fuel? Or what if the chain gets stuck? I suppose you could start hitting the zombies with it, but I can’t imagine a smooth pull from a zombies flesh and tattered clothing. So let’s put the chainsaw to bed. Now let’s talk guns. Keeping a small hand pistol on you might be handy for tight scrapes, but if we’re talking about machine guns – you’ll go through ammunition very quickly. I would save the big guns for when you’ve set up your HQ. Keep on you a big gun and a small gun – use them very sparingly. The difficult thing about guns though is actually getting your hands on them – unless you live in America. The first thing anyone wil think of in a zombie apocalypse is ‘Gunshop’. Now I don’t know about you, but if you want to go up against tens of scared civilians fighting for the one gun, go right ahead. I’d rather wait ‘til Trigger Happy Jack has done his thing and left with the gun. Another thing about guns is that they make big noises. In a world where the undead are attracted to bright colours or loud noises, you might want to rethink letting all the zombies in the near vicinity know exactly where you are – am I right? So remember; use them only when absolutely necessary.
If you have the chance and skill, a school bow and arrow set or better, a crossbow might be good. They’re fairly quiet, and have good range. However the problem again is ammunition. You might want to find ‘Carpenter’.
So we move on to knives and swords. If this was what you were initially thinking, good on you. They are as silent as you want them to be. Most of them will probably pull out nicely. But what kind? If you’ve played video games you’ll be pretty familiar with the term dual wielding, and two handed swords. If you haven’t played video games and you don’t understand from just the words, you’re probably not going to survive the Zompocalypse out of sheer stupidity. You might want to band up with ‘Rocket Scientist’ or ‘Smart Arse’, but you’d probably only be zombie fodder.  
Now you’ll have to find what suits you. ‘Trial and Error’{see Method Systems) is fine, but think about your body shape before plucking out that 20 kilogram double sword. If you are lean, (so fairly thin but strong) you might want to dual wield. Go for something light – a longer sword and a shorter one. If you are fairly broad shouldered and muscled, you can go ahead and try the bigger sword if you think you can handle it. The Japanese samurai had the right idea with their katana – these are also a good idea. So did the Shaolin monks. But remember; if you’re going to have something sharp –keep it sharp and not rusty. Make sure to pick up a sharpener and to keep your weapon clean – it’s your new, best friend, and it sure as hell won’t leave you alone with fifteen zombies. 


To be continued next Thursday xD 
Oh and really sorry for the late post - Got carried away with CampNaNoWriMo aheh... :P 
See ya next week, 
   Grimm

Thursday 7 July 2011

Grimms Survival Guide: Zombie Testing Methods and Systems

Zombie Tests and Method Systems:
Now a zombie apocalypse is a situation none of us have ever been in before, so there is bound to be some kinks in the plan. It’s best to work them out before they are your last chance at surviving. You might want to first work out what weapon will suit you.

Trial and Error - This is a good idea only when you have one or two zombies near you. Try the weapon out on them and if it works then keep it. If it’s too hard to keep using, find something easier. And if it doesn’t work at all, well good show - you’ll probably be dead in the next couple of minutes. Building barricades and blocking windows is handy to keep track of. Keep note of what did work and what didn’t, then try not to use the stuff that didn’t work. That brings us to the next method:
Good Judgment - Think about things before you do stuff. By this I don’t mean sit down, get comfortable and perfect your Thinker pose. I mean, find somewhere relatively safe, take a deep breath and decide what’s best for your survival. ‘Where should I go?’ and ‘What should I do?’ are both good questions to have worked out before you go out looking around.

Some other very important things to work out can be done by following these tests.
You want to find out more about the zombies. Can they read? What are they attracted to? Sound, heat, vision, movement?
If they see you and then chase you, then they probably can use their vision to find you. If not, all the better.
If they can’t, find something small and throw it away from you, if they all swarm to the small object – they probably hunt by sound. So be quiet. Guns will only attract more of them, so use blades.
You might want to know if the zombies are blind – scrawl a note saying ‘tasty humans in the river’ and see if they head toward the river. If they try to eat the paper, they probably can’t read. Or they only know the word ‘tasty’.


Thanks again, 
          Grimm.

Tuesday 5 July 2011

Awkward...

I've recently been watching my elder brother play through Zelda: Ocarina of Time once again. This time we're using a walkthrough 'cause I'm addicted to playing games like that >.>

But I recently discovered something a little awkward.
I'm not terrified by zombies anymore right? I have a healthy fear, but I love zombie movies, zombie parades and of course the idea of a zombie apocalypse. I'm not scared by zombies in games or in movies.

This doesn't scare me:
But playing through Zelda we got to the Redeads. And I was terrified! These things still scare me - I remember being ten and being terrified to the point where I'd cover my eyes and block my ears until my bro would tell me it was over.
 At seventeen. Seven years later I had to sit through my brother laughing at me, cause I did the same thing!
They aren't particularly scary on their own.There's no blood, no exposed ribs, no guts or burst eyeballs. I dunno if its the way they come at you and jump on you or the noises and screams they make, but I am still terrified of them.

Also, I really don't like swimming in games. I refuse to swim in large bodies of open water. I would never swim when a Zompocalypse has happened (think Zombie Jaws, or Zombie killer whales -.-')
  But I hate it in games, ANYTHING could come at you!!!


Anyway, just thought I should share that peculiar fact I just found out about myself.
  Let me know if you have any weird phobias or something that scares you that shouldn't, or even something that wigs you out in games xD

Billy Grimm